Just be glad you’ve got a grappling hook tucked away in that exo arm of yours, as you’re going to need it I certainly did. This game will have you battle through all sorts of craziness including some intense fights on the wings of aeroplanes. This should put you in good stead for the action packed encounters that you’re going to be facing as you battle through Bright Memory: Infinite. They’re usually scattered around and hidden, though you do have the occasional few in plain sight, but for the most part you’ll be checking every nook and cranny for those elusive upgrade tokens. The way you upgrade your abilities and unlock new skills is by finding jade statues throughout the levels. Your assault rifle can - as I mentioned - switch to firing seeker rounds, the shotgun switches to incendiary bombs, your pistol shoots incendiary grenades, and finally your sniper rifle can fire out sticky explosives onto your foes. From enhancing the energy waves you throw out from your sword, increasing the damage of your ground slam with your exo fist, or increasing the range and damage of the seeker rounds from your assault rifle, there’s something for everyone to enjoy.Įach of the four firearms that are available to you have an alternate fire mode, providing you’ve picked up some ammunition for the job. You don’t get many toys to play with, but what you do get can be upgraded to become even more powerful. If you feel like popping melons from a distance, then the game has you covered too as the gunplay in this is also feeling pretty solid. This translates into some lightning-fast gameplay as you dash and deploy the five D’s of Dodgeball, closing down on your opponent before delivering a killing blow with your sword or exo-enhanced fist. Moving to gameplay, Bright Memory: Infinite is touted as a “fusion of FPS and action genres”. To the developer, FYQD-Studio, I tip my hat to you, bloody well done! You’ve left me as moist as a Great British Bake Off sponge cake with what you have achieved here. ![]() This is hands down one of the most visually impressive titles I’ve played in recent years, even more so after enabling NVIDIA’s Ray Tracing goodness. I couldn’t believe that these were the work of one single developer. This early into the game, I had already failed the crash landing sequence as I was just in awe at the visuals and simply missed the button prompts. For some reason, a black hole is forming in the sky, beginning to cause all sorts of chaos. You soon see the cause of the strange weather anomalies once you reach land and dispatch a couple of troops. Who are the SAI? Again, I had no idea, so I called them the Salami Augmentation Institute in my head.įrom here you gear up, yeet yourself in some aircraft and promptly crash after a couple of quick time event button prompts which forces you to eject from the aircraft. As you lay on your bed, Director Chen of the SRO contacts you by phone, giving you orders to investigate weather anomalies which have garnered the attention of General Lin and his SAI military forces. Despite the gloomy weather, firework displays are still going ahead for the New Year’s festivities. We kick off the proceedings on a rainy day, chilling in your apartment. This unit appears to be incredibly well trained and equally well armed, as Shelia is most definitely a force to be reckoned with. Upon actually using my eyes and reading the story snippet on Steam, they’re actually the Supernatural Science Research Organisation. You play as Shelia, a member of the SRO I had no clue what kind of organisation they are, so I called them the Sausage Roll Organisation. So what does Bright Memory: Infinite bring to the table? Well hopefully I can answer your question with my ramblings. Additionally, the developer also pushed out a Ray Tracing benchmark back in 2020, allowing us to sample all that NVIDIA techno-wizardry and go “ooh, ahh, that’s nice!”. Those with a keen eye will have seen that there has been somewhat of a technical showcase of the game previously, just going by the name of Bright Memory. ![]() This is not the first time we’ve seen Bright Memory though. ![]() Fast forward to the present day and colour me surprised, the game is in my hands and I’ve been proven wrong those visuals were indeed possible. I first clapped my eyes on Bright Memory: Infinite back in 2019, with its outstanding visuals that I couldn’t believe were possible, due to the news that the game was essentially being developed by one person. ![]() Reviews // 13th Nov 2021 - 1 year ago // By Neil 'Wedge' Hetherington Bright Memory: Infinite Review
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